XXII Board Game Studies Colloquium, Bologna, 7-10 Maggio 2019
in cooperation with:
University Alma Mater
Association Clio ‘92
University Library of Bologna
Archaeological Museum of Bologna
Colloquium Program
May 7
9:00 - 9:20 Welcome at the Alma Mater University
Session 1: Culture of play
9:20 - 9:40 Roberto Farné Playing the city
9:40 - 10:00 Mattia Thibault Urban boardgame: from representation to urban planning
10:00 - 10:20 Beniamino Sidoti The educative quality of a playful environment
10:20 - 10:40 Q&A
10:40 - 11:00 Coffee Break
Session 2: Play for educational purposes
11:00 - 11:20 Francesca Berti Learning by playing: play practices and cultural transmission in Stewart Culin’s writings
11:20 - 11:30 Abdellatif Atif Non-formal education and critical gaming
11:30 - 11:50 Vincent Berry The “educational aspect” of board games from a sociological perspective: social stratification of practices, educational discourses and beliefs
11:50 - 12:10 Alberto Edite History learning through our board games
12:10 - 12:30 Q&A
12:30 - 14:00 Lunch
Session 3: Educational use of Board Games in higher education
14:00 - 14:20 Ville Kankainen Board game design as learning method
14:20 - 14:40 Ville Savoranta Opportunities for serious board games as an expert training tool for international stability mission
14:40 - 15:00 Beate Weyland Sensory toys to learn. How teachers can create learning objects from in-between Education and Design
15:00 - 15:20 Robert Houghton Critical play: historical debate through user modification
15:20 - 15:40 Q&A
15:40 - 16:00 Coffee break
Session 4: Educational use of games
16:00 - 16:10 Andrea Ligabue Board games at school: a new methodology to check and improve competences
16:10 - 16:20 Tiago Hirth Evaluation and Reserach of in/non-formal learning: mathematical games
16:20 - 16:40 Lisa Rougetet Using mancala in the high-school mathematics classroom
16:40 - 16:50 Q&A
16:50 - 17:10 Matthew Stephenson, Eric Piette, Cameron Browne Teaching and learning with LUDII
17:10 - 17:30 Marco Nenzioni, Luca Ferrari MOOC and Gamification: the experience of Bioapi-game
17:30 - 17:50 Jonathan Smets Using board games to teach computer science
17:50 - 18:00 Q&A
May 8
Session 5: Board Game Design
9:00 - 9:20 Vinciane Zabban Digital platforms and the spread of game creation know-how: democratizing the production of board games?
9:20 - 9:40 David King A chance to play fair: considering randomness in modern game design
9:40 - 10:00 Mike Cosgrave Game design as assessment: issue in course design and assessment
10:00 - 10:20 Fabio Chiarello Experiences in the use of board games and game design for science education
10:20 - 10:40 Q&A
10:40 - 11:00 Coffee Break
Session 6: Statistics, Analysis and evaluation
11:00 - 11:10 Emiliano Sciarra The seven level of Play: keys to board game interpretation
11:10 - 11:20 Chris Van De Riet Games of the Vedic wheel
11:30 - 11:40 Marisa Uberti Italian statistical analysis of board games called “Merels”, “Little Merels”, “Alquerque-12” and "Fox and Geese"
11:40 - 12:00 Virginie Tacq Boardgame design: a female activity
12:00 - 12:20 Jacob Gloger A Royal Dice Machine?
12:20 - 12:40 Q&A
12:40 - 14:00 Lunch
Session 7: Public session at the University Library of Bologna
14:00 - 14:45 Guided tour to the University Library of Bologna
14:45 - 15:00 Welcome
15:00 - 15:20 Tiago Hirth, Alda Carvalho The Power of Play, Luca Pacioli's De Viribus Quantitatis
15:20 - 15:40 Jorge Nuno Silva, Cameron Browne Mathematics through games
15:40 - 16:00 Thierry Depaulis A timeline of mind games
16:00 - 16:20 Alexander De Voogt Crossing borders in the Indian Ocean: board games in the Comoros Islands
16:20 - 16:40 Break
16:40 - 17:00 Wim Van Mourik Alquerque-12 diagrams on parchment, paper and wood since the 13th century.
17:00 - 17:20 Fred Horn Games, plays and puzzles from the 19th century out of the Dutch kindercourant (1852-1904)
17:20 - 17:40 David Parlett America’s First Lady of games
17:40 - 18:00 Cosimo Cardellicchio Shedding light on the antithesis between serious school and amusing games. A personal experience in educational games.
Gaming night: Tarocchino Bolognese
20:45 - 23:00 Lorenzo Cuppi History, meaning and rules of this traditional game
May 9
Session 8: Ancient history
9:00 - 9:20 Salvatore Costanza How to play for divinatory ends
9:20 - 9:40 Atagün Karayel Petteia in Plato: board gaming as technê: does dice-containing game fit in the picture?
9:40 - 10:00 Emil Nankov A view from the north. Archaeological evidence for board games in Hellenistic Thrace
10:00 - 10:20 Alessandro Pace Games in Roman military contexts. Ludus for the Auxilia: an educational tool for a “Romano More Vivere”
10:20 - 10:40 Questions and answers
10:40 - 11:00 Coffee Break
Session 9: Ancient and Medieval history
11:00 - 11:20 Thomas Daniaux Board games and toys in Aventicum, Roman capital city of Helvetia
11:20 - 11:40 Morten Lilleören European chess gateways: the northern route
11:40 - 12:00 Nicola Bergamo Chess in Constantinople
12:00 - 12:20 Stefan Löffler A sociology of Chess in education
12:20 - 12:40 Q&A
12:40 - 13:45 Lunch
Tour of Bologna
14:00 - 16:30 Ascension to the Asinelli Tower (let us know in advance if want to join),
Piazza Maggiore, Basilica of San Petronio, Sette Chiese, Archiginnasio,
ice cream or coffee stop
Session 10: History and Archaeology at the Archaeological Museum of Bologna
16:30 - 16:45 Welcome at the Archaeological Museum
16:50 - 17:10 Ulrich Schadler Greek, Etruscans and Celts at play
17:10 - 17:30 Veronique Dasen Board game, social and love education
17:30 - 17:50 Stella Maris Ferrarese Capettini board game in Patagonia
17:50 - 18:00 Question and answers
Dinner
20:15 - 23:00 Traditional Bolognese dinner at Osteria al 15
May 10
Session 11: modern and contemporary history
9:00 - 9:20 Eddie Duggan Uncovering Cupid: two hitherto unseen or unknown editions of The Royal Pastime of Cupid, Or New and Most Pleasant Game of the Snake, published by Robert Sayer and Henry Overton
9:20 - 9:40 Therese Marie Santos Venturing into No Man’s Land: exploring the potential of “The Grizzled” in World War I discourse
9:40 - 10:00 Jacob Schmidt Madsen The mechanics of resistance: playing at sabotage in WWII Denmark
10:00 - 10:20 Bjarne Toft Hex, the full story
10:20 - 10:40 Q&A
10:40 - 11:00 Coffee Break
Session 12: what’s next
11:00 - 11:20 Herbert Tulleken, Marten Walinga, Liuwa Westra, Frisian Draught: a game changer?
11:20 - 11:40 Mark Hall Games and character: the role of board, dice and card games in popular cinema
11:40 - 12:00 Dario De Toffoli A new games archive has born in Udine
12:00 - 12:20 Mikael Le Bourhis Game in Lab
12:20 - 12:30 B.U.P. publication of the volume “Giochi & Civiltà”
12:40 - 12:40 Mike Cosgrave e Virginie Taqc Presentation of the next Board Game Studies Colloquium
12:30 - 14:00 Farewell Lunch